A music-driven wave shooter built on one rule: stop to shoot, move to dodge. Fractal worlds react to the music in real time.

Stand Still to Fight

Stop moving and your attack charges on its own.
Petals drift outward, dissolving what they touch.

Move to dodge. Stand still to fight back.
The whole game is built around this rhythm.




Stack Your Build

Collect orbs to unlock powerups. Stack and combine them into something different every run. Discover what clicks.




Worlds That Listen

Every background is a fractal generated in real-time, reacting to the music.




Keep Going

Enemies come in waves that rise and fall in intensity. Play at your own pace and see how far you can go.




Features

  • Stackable powerups with emergent synergies
  • Procedural fractal visuals generated in real-time
  • Music-reactive world
  • Endless wave survival with flowing difficulty curves
  • Crafted audio design with spatial effects




This demo is limited to 5 minutes per session. The full version will include no time limit, custom music support, and a music visualizer.




Published 15 days ago
StatusIn development
PlatformsHTML5, Windows
AuthorDivora
GenreSurvival
Made withUnity
TagsAtmospheric, Casual, Experimental, Procedural Generation
Average sessionA few minutes
LanguagesEnglish
InputsMouse
LinksSteam
AI DisclosureAI Assisted, Text

Download

Download
Mandala - Windows Demo.zip 73 MB

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