
Mandala - Demo
A music-driven wave shooter built on one rule: stop to shoot, move to dodge. Fractal worlds react to the music in real time.

Stand Still to Fight
Stop moving and your attack charges on its own.
Petals drift outward, dissolving what they touch.
Move to dodge. Stand still to fight back.
The whole game is built around this rhythm.
Stack Your Build
Collect orbs to unlock powerups. Stack and combine them into something different every run. Discover what clicks.
Worlds That Listen
Every background is a fractal generated in real-time, reacting to the music.
Keep Going
Enemies come in waves that rise and fall in intensity. Play at your own pace and see how far you can go.
Features
- Stackable powerups with emergent synergies
- Procedural fractal visuals generated in real-time
- Music-reactive world
- Endless wave survival with flowing difficulty curves
- Crafted audio design with spatial effects
This demo is limited to 5 minutes per session. The full version will include no time limit, custom music support, and a music visualizer.
| Published | 15 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | Divora |
| Genre | Survival |
| Made with | Unity |
| Tags | Atmospheric, Casual, Experimental, Procedural Generation |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Links | Steam |
| AI Disclosure | AI Assisted, Text |





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